3/6/2023 0 Comments Ikana canyon well![]() One of the downsides is that every corner looks nearly identical, and there are many rooms, so it’s easy to get lost.įinally, once the pillars have been destroyed, Link can climb to the very top of the tower to face the dungeon boss, the Evil Eagle. ![]() It seems like a simple premise, but despite the fact that the dungeon is basically a giant square, there are plenty of hurdles and roadblocks to overcome in order to reach each of the pillars. The main puzzle involves destroying the four pillars holding up one of the floors to crash it down, merging the two floors. Eagle’s Tower (Link’s Awakening)Įagle’s Tower is one of the most unique dungeons from any top-down Zelda game. There’s probably a support group for that. If you’ve ever struggled to reach Trinexx, the boss of Turtle Rock, and realized you never picked up the Ice Rod (one of the two key items to defeating him) on the opposite side of Hyrule, you’re not alone. Turtle Rock also has many memorable aspects such as tunnel mazes and hard-hitting enemies that don’t appear anywhere else in the game, such as Chain Chomps. ![]() This blend of using old items in new ways gives new purpose and relevancy to your inventory of items that you worked so hard to collect throughout the game. The puzzles in this dungeon make creative use of combining items: for example, Link uses the Cane of Somaria (which was previously used to create blocks) to create moving platforms while simultaneously using the Fire Rod to light torches. ![]() What’s great about Turtle Rock is that it finally feels like the journey is coming together. The enemies here definitely do some damage. This dungeon is memorable because of how challenging it is. Turtle Rock houses the seventh and final maiden that Link must rescue before facing Ganon. It is with the highest hopes that Breath of the Wild’s sequel will treat us with plenty of dungeons that give us the same feeling we experienced while exploring Hyrule Castle. So, while this version of Hyrule Castle isn’t a dungeon in the traditional sense, it has the exact atmosphere and challenge that any good Zelda dungeon would have. From a library, a dining hall, and Zelda’s bedroom to gatehouses, shrines, and a sanctum, it’s a huge area to get lost in. There’s rarely a break from the fighting within the castle walls, and the hardest battles feel truly like the mini-bosses in a typical dungeon.Įvery room in the castle, while derelict and in ruins, tells the story of what life was like before Calamity Ganon took over. The music changes dramatically, and you can immediately feel a sense of danger and evil.Īnd it is dangerous and evil-the enemies here don’t hold back, and there’s not a corner without a Guardian, Lynel, or Lizalfos ready to attack. Hyrule Castle, on the other hand, is the place to explore.įrom the moment Link steps foot within Hyrule Castle’s boundaries, the entire tone of the game shifts. The Divine Beasts in Breath of the Wild are fine, but they feel somewhat identical to each other and don’t hold up as well as dungeons in previous Zelda games. But it still makes this list because it has many of the elements that make a Zelda dungeon great, and we believe Nintendo can build upon this in Breath of the Wild’s sequel. Okay, so technically this isn’t a traditional Zelda dungeon in the true sense of the concept. It takes place entirely in the air Link must jump from one Gyorg to the other while battling them and avoiding their attacks, all while trying not to fall to his death. Gyorg Pair, the boss of Palace of Winds, is a fun fight. The ideas here are basic, but they are smart. As the dungeon’s name suggests, wind is a constant element that makes it difficult to traverse without being blown in the wrong direction. ![]() The dungeon makes effective use of the Roc’s Cape, which allows Link to glide across dangerous gaps or ascend even higher into the clouds. This palace is located in the cloud tops and was built to protect the Wind Element from the evil Vaati. Palace of Winds (which isn’t to be confused with Minish Cap’s Fortress of Winds dungeon, which has little to do with the wind or the sky) is the final dungeon in Link’s quest. The Palace of the Winds was easily one of the biggest “wow” moments in Minish Cap, and this dungeon still holds up today, which is why it earns a spot on this list. Link traveled up into the clouds to save Hyrule long before Twilight Princess and Skyward Sword made it cool. ![]()
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